PMML 4.2 - Text Models (Deprecated in PMML 4.2) NOTE: In PMML 4.2, the element TextModel has been deprecated since element TextIndex (see Transformations) allows for existing model elements to be used to replicate the functionality provided by element TextModel. Red items will always have maximum values on properties, and, unlike Vermintide 1, properties on red item can be re-rolled. Properties can be re-rolled in the Crafting menu, which will yield random properties with random values (old properties can be re-rolled). Note that some properties are only available for certain equipment types.
PMML 4.2 - Text Models (Deprecated in PMML 4.2)
NOTE: In PMML 4.2, the element TextModel has been deprecated since element TextIndex (see Transformations) allows for existing model elements to be used to replicate the functionality provided by element TextModel. For more on deprecation, see Conformance.
Components
A Text model consists of six major parts:
The attribute modelName specifies the name of the text model.
The attribute functionName could be either classification, regression, or clustering, depending on the text model type.
numberOfTerms and numberOfDocuments give the respective numbers, which must be met throughout the respective model sections consistently.
Model Attributes
Since text models sometimes rely on attributes which may be normalized, transformations sometimes have to be applied, which can be performed in the LocalTransformations element.
MiningField information (in MiningSchema) must be present for each active variable. For each active MiningField, an element of type UnivariateStats (see ModelStats) holds information about the overall (background) population. This includes (required) DiscrStats or ContStats, which include possible field values and interval boundaries. Optionally, statistical information is included for the background data.
Text Dictionary
We consider next the TextDictionary, which is the second major component of the text model. The Text Dictionary contains a list of terms which are referenced in the successive sections via index mapping. Optionally, a taxonomy can be defined on the terms.
The length of the array must match numberOfTerms in the TextModel element. Otherwise the PMML document is invalid.
Text Corpus of Documents
The third major component of a text model is the corpus of text documents. TextCorpus consists of a number of TextDocuments. Again, index-mapping is used for later references.
The number of TextDocuments must match numberOfDocuments in the TextModel element. Otherwise the PMML document is invalid.
Each TextDocument in the TextCorpus consists of a unique ID and several attributes describing the document.
id is used for a later reference towards the document.
name is a human readable label.
length is the length of the document in bytes.
file refers to the name of the document in the file system.
Document Term Matrix
The fourth major component of a text model is the DocumentTermMatrix.
The matrix provides an overview of the frequencies of the terms as they appear in the individual documents. The documents are given by the rows and must match the respective number as specified in numberOfDocuments. The columns refer to the terms as specified in TextDictionary and must also match the respective number. Index-matching is used for all references; this means that the n-th column refers to the n-th entry in the array in the TextDictionary. Furthermore, the n-th row refers to the n-th document as specified in the TextCorpus section.
Normalization
We turn to the fifth major component of the model: how to normalize the document term matrix. We use the normalization notation introduced in T. G. Kolda and D. P. O'Leary, A Semi-Discrete Matrix Decomposition of Latent Semantic Indexing in Information Retrieval, ACM Transactions on Information Systems, Volume 16, 1998, pages 322-346 and described in Michael W. Berry and Murray Browne, Understanding search Engines, SIAM, Philadelphia, 1999, pages 36-39. This notation is based upon specifying local term weights, global term weights, document normalization, and a metric for document similarity. The metric for document similarity is described in the next section.
This element defines the normalization of the document term matrix by defining the normalization in terms of three components, the local term weights, the global terms weights, and the document normalization.
Similarity
We now turn to the final major component of the text model - how to measure similarity between two documents:
similarityType specifies how similarities are calculated.
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Example
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Scoring
Scoring proceeds as follows:
Combat in Warhammer: Vermintide 2 is the main element of the game - you fight a battle with countless opponents as you play. This chapter contains a handful of practical tips, which will facilitate battles with enemies and explain basic combat mechanics connected with massacre of subsequent hordes. Do you want to know how to fight? Use the following tips:
Blocking is essential in the combat
The first principle of effective combat is that you must use blocking. It is possible that a battle with smaller Skavens will be possible without the use of blocks, but an unblocked blow from an elite boss will very quickly reduce the level of health of your hero.
The picture above shows 5 small shield icons, which means that the current weapon has 5 Stamina points. Each blocked strike reduces that amount - the weakest enemies, for example, destroy only one shield, but already a great Chaos Champion can destroy all of them with a single blow. If Stamina points fall to zero, you will take damage, but reusing the block restores the shields. It's also worth remembering that you don't have to point the block at the opponent that hits you. Simply turn on the blocking mode and even hits in your back are going to be reduced.
How to evade and move swiftly
A great addition to blocks are evades - often it's better to evade a blow from the big boss than to block it. It is equally important to navigate the map efficiently. If you are fighting on an open ground, keep moving between your opponents. In this way you will avoid some hits and gain more control of the battlefield. On the other hand, if you have the opportunity to draw enemies into a narrow passage, do it as well as possible - making it much easier for you to deal with them.
How to heal your hero?
Regardless of the character you have chosen, you can treat it with two items - medical instruments and healing potions. Instruments restore more health, but take longer to use and make you vulnerable to enemy attacks. You will quickly notice that there aren't too many sources of healing items on the map, so remember to heal yourself only when your Hero has very little health.
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In addition, you can directly heal a member of your team with the help of medical instruments, and you can pass them healing potions. It's worth doing so, if the ally is on the verge of death - Warhammer: Vermintide 2 is a cooperation game, where teamwork and mutual assistance are very important.
Items scattered on the map
In addition to the above mentioned instruments and potions, you will also find bombs and elixirs on the map. With bombs you can quickly destroy a group of enemies or set fire to a large part of the terrain, while elixirs offer temporary bonuses to your hero (increased damage or speed). Look carefully for objects, collect them and use them in difficult situations. In addition, you'll find an ammunition box to replenish your projectiles, arrows, bolts and bullet supplies.
Illuminating bombs are great in tight spaces - if you throw them in a place where your enemies run out or spawn - it will effectively weaken them.
How to fight armored enemies?
On your way, you'll often meet powerful, armored opponents. . You should focus on their weak points - spots on their bodies that allow you to deal damage without the need of penetrating their armor. Below you can find a few enemies and their weak points:
Besides attacking weak points, you can also penetrate their armor. However, not all weapons can use these attacks. For example - light attacks with Markus Kruber's two-handed hammer can penetrate armor but his two-handed sword can't do that (even when you use heavy attacks).
It is worth fighting together with stronger opponents. You absolutely have to mark an enemy ('T', which will help you locate that enemy and attack him together with your team. It is best for one character to focus his attention (e.g. Markus Kruber as a mercenary) and for the other characters to attack him from the side or behind. For more information about enemies, please refer to the List of Enemies page in our guide.
Hero's Power
The hero's power affects the damage dealt, the number of enemies the attack passes through, and the level of instability (i.e., whether your attacks knock an enemy down on the ground) - of course, the higher the hero's power is, the better.
The hero's power is the only attribute of our character, and increasing it is very easy. Each character starts the game with 10 points, and every level up gets your character another 10 points. In addition to promotion of the hero, it is very important to arm him properly. Each item (weapon, necklace, trinket, charm) has a specific amount of power, and the average power of all the items used is added to the hero's power.
For example - if your hero has 5 level of experience, he has a fundamental 50 points of power stat, and his equipment consists of:
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The average point of the above items is 46, so the total power of the hero is 96 (50+46).
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You can get your weapon from chests - check the 'How to get new equipment' page in our guide.
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